![]() My hunting partners spread out, helping me to surround the creature. I quickly slash at it with my weapon as I land on the other side. He jumps down, with my palico not far behind meowing in glee at the prospect of a fresh hunt.Īs we approach the creature, I jump off my mount and fire off a Wirebug wire to pull myself forward, just above the beast. Satisfied, I quaff down a buffing potion and jump on the back of my palamute, a dog-like companion strong enough to carry me despite the obnoxiously heavy gear I wear. I see the bear-like Arzuros, fishing in the water for food, and I think I’ll call him “Smokey.” The mini-map clearly indicates where my quarry roams, but I like to plan my approach. Thanks to the handy new Wirebug, I managed to pull myself up here rather quickly. Standing on top of a rock formation, I survey the land. This means that the new mechanic feels like a nice complement to the hunter’s arsenal rather than a required mechanic for success. ![]() The Wirebug adds mobility and options that older titles lacked, yet it does not feel as instrumental as the clutch claw from Monster Hunter: World.
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